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	<title>Comments on: The flash.geom.Point Class is Slow</title>
	<atom:link href="http://nodename.com/blog/2005/09/26/point-class-slow/feed/" rel="self" type="application/rss+xml" />
	<link>http://nodename.com/blog/2005/09/26/point-class-slow/</link>
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		<title>By: Paul de Jong</title>
		<link>http://nodename.com/blog/2005/09/26/point-class-slow/comment-page-1/#comment-2333</link>
		<dc:creator>Paul de Jong</dc:creator>
		<pubDate>Sat, 22 Jul 2006 06:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=23#comment-2333</guid>
		<description>Thanks for sharing your Point class! However I found a small bug (or missing feature ;) &gt; you only added getters for the x and y properties, no setters. For full compatiblity with flash.geom.Point those should be added.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your Point class! However I found a small bug (or missing feature ;) &gt; you only added getters for the x and y properties, no setters. For full compatiblity with flash.geom.Point those should be added.</p>
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		<title>By: David R</title>
		<link>http://nodename.com/blog/2005/09/26/point-class-slow/comment-page-1/#comment-29</link>
		<dc:creator>David R</dc:creator>
		<pubDate>Tue, 27 Sep 2005 10:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=23#comment-29</guid>
		<description>Actually, some ppl decoded some parts of the flash player, and the flash.geom.* are implemented in actionscript, not as native methods. Their implementation is probably not the most optimized either, which is why you can write a faster version.</description>
		<content:encoded><![CDATA[<p>Actually, some ppl decoded some parts of the flash player, and the flash.geom.* are implemented in actionscript, not as native methods. Their implementation is probably not the most optimized either, which is why you can write a faster version.</p>
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		<title>By: Keith Peters</title>
		<link>http://nodename.com/blog/2005/09/26/point-class-slow/comment-page-1/#comment-28</link>
		<dc:creator>Keith Peters</dc:creator>
		<pubDate>Mon, 26 Sep 2005 20:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=23#comment-28</guid>
		<description>that&#039;s really bizarre. I&#039;m guessing flash.geom.Point offloads a lot of its operations to the Matrix class, which would be slower than doing the simple math for most calculations. Still, since these classes are built into the player, I&#039;d have thought they&#039;d still have an advantage.</description>
		<content:encoded><![CDATA[<p>that&#8217;s really bizarre. I&#8217;m guessing flash.geom.Point offloads a lot of its operations to the Matrix class, which would be slower than doing the simple math for most calculations. Still, since these classes are built into the player, I&#8217;d have thought they&#8217;d still have an advantage.</p>
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