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	<title>Comments on: Psyark&#8217;s DisplacementMapFilter Tutorial</title>
	<atom:link href="http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/feed/" rel="self" type="application/rss+xml" />
	<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/</link>
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		<title>By: alan</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-168887</link>
		<dc:creator>alan</dc:creator>
		<pubDate>Sat, 10 Oct 2009 02:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-168887</guid>
		<description>@poof: Probably the artifacts result from expanding the range too far. The only technique I remember for setting the parameters optimally was by running through the algorithm once and recording the min and max obtained as a guide, then applying that result to run it again for real.</description>
		<content:encoded><![CDATA[<p>@poof: Probably the artifacts result from expanding the range too far. The only technique I remember for setting the parameters optimally was by running through the algorithm once and recording the min and max obtained as a guide, then applying that result to run it again for real.</p>
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		<title>By: poof</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-168877</link>
		<dc:creator>poof</dc:creator>
		<pubDate>Sun, 04 Oct 2009 00:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-168877</guid>
		<description>Oh sorry I forgot to mention that I tried multiplying the components and dividing the displacement scaling mentioned in the Addendum. But when I try to give the displacement map a little bit more range, I get strange artefacts around the sphere border. Do I need to change the &#039;ew&#039; variable accordingly somehow?</description>
		<content:encoded><![CDATA[<p>Oh sorry I forgot to mention that I tried multiplying the components and dividing the displacement scaling mentioned in the Addendum. But when I try to give the displacement map a little bit more range, I get strange artefacts around the sphere border. Do I need to change the &#8216;ew&#8217; variable accordingly somehow?</p>
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		<title>By: poof</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-168876</link>
		<dc:creator>poof</dc:creator>
		<pubDate>Sun, 04 Oct 2009 00:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-168876</guid>
		<description>What changes need to be made to Psyarkâ€™s calculations so that the displacement map uses more of the 0x00ï½ž0xFF range?</description>
		<content:encoded><![CDATA[<p>What changes need to be made to Psyarkâ€™s calculations so that the displacement map uses more of the 0&#215;00ï½ž0xFF range?</p>
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	<item>
		<title>By: nodename &#187; Displace My Shiny Metal Ass</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-154126</link>
		<dc:creator>nodename &#187; Displace My Shiny Metal Ass</dc:creator>
		<pubDate>Sat, 25 Oct 2008 04:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-154126</guid>
		<description>[...] Psyark said this, in Psyark&#8217;s DisplacementMapFilter Tutorial: Image quality can be improved by using as much as possible of the 0&#215;00ï½ž0xFF range of each [...]</description>
		<content:encoded><![CDATA[<p>[...] Psyark said this, in Psyark&#8217;s DisplacementMapFilter Tutorial: Image quality can be improved by using as much as possible of the 0&#215;00ï½ž0xFF range of each [...]</p>
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	<item>
		<title>By: Interactive globe - DesignersTalk</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-117832</link>
		<dc:creator>Interactive globe - DesignersTalk</dc:creator>
		<pubDate>Tue, 22 Apr 2008 10:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-117832</guid>
		<description></description>
		<content:encoded><![CDATA[<p>[...] The globe needs to be interactive. The user needs to be able to move the globe around and see the it from different perspectives. It also will need to have points of interest on the globe, when they click on the point, it will show some text and one or two pictures in the box. Not really sure what I can do?      The example i gave you can do that via a dynamic API rss feed. Poly9 can also remove the logo for a small fee.  Here&#8217;s some research from my project.   Flash Glass Globe Project   Displacement Map  <a href="http://www.istockphoto.com/file_clos...php?id=2881611" rel="nofollow">http://www.istockphoto.com/file_clos&#8230;php?id=2881611</a> nodename » Psyark&#8217;s DisplacementMapFilter Tutorial aM laboratory   <a href="http://www.istockphoto.com/file_clos...php?id=2881611" rel="nofollow">http://www.istockphoto.com/file_clos&#8230;php?id=2881611</a>   Spinning Earth Globe &#8211; FlashDen FlashExtension.net :: Animations :: 3D Spinning Globe Flash Components &#8211; Design &amp; Effects &#8211; Globe Rotation   paper vison  flickrvision  <a href="http://www.shinobishoecorp.com/b/assets/globe/" rel="nofollow">http://www.shinobishoecorp.com/b/assets/globe/</a> <a href="http://www.gotoandlearn.com/player.php?id=68" rel="nofollow">http://www.gotoandlearn.com/player.php?id=68</a> <a href="http://ech.net/kayak/globe/globetest1.swf" rel="nofollow">http://ech.net/kayak/globe/globetest1.swf</a> <a href="http://experiments.mrinalwadhwa.com/...D/Earth3D.html" rel="nofollow">http://experiments.mrinalwadhwa.com/&#8230;D/Earth3D.html</a>   sketchup Animated Earth Globe spinning Erde Animiert drehend by moom &#8211; Google 3D Warehouse  cool interative Andy Carvin&#8217;s Waste of Bandwidth: Geosphere: An Interactive Spinning Globe with a World of Possibilities Etsy :: Geolocator 3   after effects AE: Planet Earth | Tiago&#8217;s Weblog   __________________ [...]</p>
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		<title>By: plastik</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-91307</link>
		<dc:creator>plastik</dc:creator>
		<pubDate>Fri, 25 Jan 2008 09:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-91307</guid>
		<description>Flash 8 Pro introduces many graphic filters including the Displacement Map Filter which allows you to distort a Movie Clip based on a bitmap&#039;s color values. The Displacement Map Filter distorts the colors in one object based on the color of another object. This gives you a distorted effect. The DisplacementMapFilter class uses the pixel values from the specified BitmapData object (called the displacement map image) to perform a displacement of another object on the Stage, such as a Movie Clip instance. You can use this filter to achieve a warped or mottled effect on a BitmapData or Movie Clip instance.</description>
		<content:encoded><![CDATA[<p>Flash 8 Pro introduces many graphic filters including the Displacement Map Filter which allows you to distort a Movie Clip based on a bitmap&#8217;s color values. The Displacement Map Filter distorts the colors in one object based on the color of another object. This gives you a distorted effect. The DisplacementMapFilter class uses the pixel values from the specified BitmapData object (called the displacement map image) to perform a displacement of another object on the Stage, such as a Movie Clip instance. You can use this filter to achieve a warped or mottled effect on a BitmapData or Movie Clip instance.</p>
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	<item>
		<title>By: sprit3 &#187; Blog Archive &#187; DisplacementMap tutorials</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-75883</link>
		<dc:creator>sprit3 &#187; Blog Archive &#187; DisplacementMap tutorials</dc:creator>
		<pubDate>Sun, 18 Nov 2007 12:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-75883</guid>
		<description>[...] In-depth explanation on how the globe mapping works: http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/ [...]</description>
		<content:encoded><![CDATA[<p>[...] In-depth explanation on how the globe mapping works: <a href="http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/" rel="nofollow">http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/</a> [...]</p>
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	<item>
		<title>By: makc</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-62022</link>
		<dc:creator>makc</dc:creator>
		<pubDate>Wed, 03 Oct 2007 14:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-62022</guid>
		<description>rather than looking for specific kind of distortion done by somebody else, why don&#039;t you learn to do it yourself? that was the point of tutorial.</description>
		<content:encoded><![CDATA[<p>rather than looking for specific kind of distortion done by somebody else, why don&#8217;t you learn to do it yourself? that was the point of tutorial.</p>
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	<item>
		<title>By: Milos</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-62001</link>
		<dc:creator>Milos</dc:creator>
		<pubDate>Wed, 03 Oct 2007 12:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-62001</guid>
		<description>found it :)

http://www.5etdemi.com/blog/archives/2006/10/fuse-displacementmapfilter-and-envelope-distortion-a-further-experiment/</description>
		<content:encoded><![CDATA[<p>found it :)</p>
<p><a href="http://www.5etdemi.com/blog/archives/2006/10/fuse-displacementmapfilter-and-envelope-distortion-a-further-experiment/" rel="nofollow">http://www.5etdemi.com/blog/archives/2006/10/fuse-displacementmapfilter-and-envelope-distortion-a-further-experiment/</a></p>
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	<item>
		<title>By: Milos</title>
		<link>http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/comment-page-1/#comment-61996</link>
		<dc:creator>Milos</dc:creator>
		<pubDate>Wed, 03 Oct 2007 12:31:11 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=37#comment-61996</guid>
		<description>Hi.

Really nice work... but... are you able to make something like this?
(pinch effect) http://www.milosgacanovic.com/files/example.jpg

I have tried but with no success :(

Thanx,
Milos</description>
		<content:encoded><![CDATA[<p>Hi.</p>
<p>Really nice work&#8230; but&#8230; are you able to make something like this?<br />
(pinch effect) <a href="http://www.milosgacanovic.com/files/example.jpg" rel="nofollow">http://www.milosgacanovic.com/files/example.jpg</a></p>
<p>I have tried but with no success :(</p>
<p>Thanx,<br />
Milos</p>
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