Perlin Clouds and Frocessing (with an F)

Here are two instances of the same demo, modeled after the one Seb Lee-Delisle showed last fall, built with two different Flash implementations of 3D Perlin noise. The one on the right uses Ron Valstar’s Perlin class (as does Seb’s demo), which appears to be a faithful port of Ken Perlin’s Improved Noise reference implementation in Java, and therefore reliable.
The one on the left is built on the PerlinNoise class from the Frocessing library by Tomoaki TAKANAWA. This library is in an early stage but it is intriguing nonetheless. Note, though, the different responses of the two instances to changes in the parameter values. The Frocessing implementation seems to be faster but perhaps a bit buggy. Anyway I’ll be watching the development of Frocessing with interest.

UPDATE: I have rebuilt the Valstar example using Mario Klingemann’s optimized version of Ron’s class.



Frocessing Resources

  • http://www.sjeiti.com/?p=326 Sjeiti » Blog Archive » Perlin Noise and Frocessing

    [...] old pace (but it’s too hot and humid here). Back at the old console I got this incoming link: Perlin Clouds and Frocessing (with an F). So somebody with a lot of spare time is porting Processing to AS3 (god knows why though, I [...]

  • alan

    Generating Pseudo Realistic Clouds In Flash (AS3 + Perlin Noise)

    It’s not using 3D Perlin noise, but if you’re trying to make realistic clouds, check it out.

    -A

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