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[September 19, 2008]

Distributing Points on the Sphere

Filed under: ActionScript — @ 1:25 am — Tags: ,

Distributing points on the sphere by electrostatic repulsion, ported from Bulatov’s C++ code.



References

Distributing points on the sphere

Symmetries of configurations of charges on a sphere

4 Comments »

  1. WOW ! I’ve been trying to do that for while now.
    congratulations(for your work) and thanks for the link :)

    Comment by nicoptere — September 19, 2008 @ 7:15 am

  2. [...] It happened quite often at work that I’ve been asked to ditribute a given number of objects on a sphere. When I had to do so, I usually performed a good ol’hack like counting the vertices of a sphere, then creating some temporary triangles every N face, reorient them to finally collect their centers to pin an object there… tiring. so I was extremely glad yesterday morning when I found this : nodename [...]

    Pingback by Distributing N-points on a sphere | HIDIHO! — September 20, 2008 @ 2:47 pm

  3. [...] veut (des images en général). hier matin au petit déjeuner je suis tombé là dessus: nodename où le gars fait précisément le truc en question. et hier matin en arrivant au boulot, mon DA [...]

    Pingback by trop bien le blog » distribution de n-points sur une sphère — February 25, 2009 @ 3:15 pm

  4. [...] the planar analog of my earlier post Distributing Points on the Sphere. This time I’ve ported Steve Fortune’s C implementation of his sweepline algorithm for [...]

    Pingback by nodename » Relaxing in the Plane: A Voronoi Toy — May 11, 2009 @ 8:43 pm

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