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	<title>Comments on: Crystals, Evil Rangers, and Voronoi without an Engine</title>
	<atom:link href="http://nodename.com/blog/2009/07/01/crystals-evil-rangers-and-voronoi-without-an-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://nodename.com/blog/2009/07/01/crystals-evil-rangers-and-voronoi-without-an-engine/</link>
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		<title>By: treemaps &#171; HIDIHO!</title>
		<link>http://nodename.com/blog/2009/07/01/crystals-evil-rangers-and-voronoi-without-an-engine/comment-page-1/#comment-183856</link>
		<dc:creator>treemaps &#171; HIDIHO!</dc:creator>
		<pubDate>Sat, 16 Apr 2011 16:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=205#comment-183856</guid>
		<description>[...] I&#039;ll put a last example of render. I&#039;ve used a nested treemap to distribute some points and then Alan&#039;s Toy ( that&#039;s not what you think... ) to render it. it&#039;s pretty heavy a process so here&#039;s what it looks [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#039;ll put a last example of render. I&#039;ve used a nested treemap to distribute some points and then Alan&#039;s Toy ( that&#039;s not what you think&#8230; ) to render it. it&#039;s pretty heavy a process so here&#039;s what it looks [...]</p>
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		<title>By: alan</title>
		<link>http://nodename.com/blog/2009/07/01/crystals-evil-rangers-and-voronoi-without-an-engine/comment-page-1/#comment-166536</link>
		<dc:creator>alan</dc:creator>
		<pubDate>Fri, 03 Jul 2009 17:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=205#comment-166536</guid>
		<description>I&#039;ve uploaded the &lt;a href=&quot;http://nodename.com/wpEmbeds/GenerateVoronoi/VoronoiPainter.as&quot; rel=&quot;nofollow&quot;&gt;VoronoiPainter class&lt;/a&gt; that implements the algorithm.  It&#039;s not a full program, but it shows how to do it.  If anything is not clear, just ask.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve uploaded the <a href="http://nodename.com/wpEmbeds/GenerateVoronoi/VoronoiPainter.as" rel="nofollow">VoronoiPainter class</a> that implements the algorithm.  It&#8217;s not a full program, but it shows how to do it.  If anything is not clear, just ask.</p>
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		<title>By: alan</title>
		<link>http://nodename.com/blog/2009/07/01/crystals-evil-rangers-and-voronoi-without-an-engine/comment-page-1/#comment-166478</link>
		<dc:creator>alan</dc:creator>
		<pubDate>Thu, 02 Jul 2009 13:43:38 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=205#comment-166478</guid>
		<description>Thank you, Mario.  Your own work is always an inspiration to me.

Code will come in time, after I &quot;clean it up&quot; as they say.  But here&#039;s the heart of it right here:

newImage.copyPixels(_currentImage, _currentImage.rect, ZERO_POINT, _currentImage, ZERO_POINT, true);

Pre-existing pixels will overwrite new ones, limiting the growth where appropriate.

Mastering all those peculiar BitmapData methods is one area where we can rise above mere porting.</description>
		<content:encoded><![CDATA[<p>Thank you, Mario.  Your own work is always an inspiration to me.</p>
<p>Code will come in time, after I &#8220;clean it up&#8221; as they say.  But here&#8217;s the heart of it right here:</p>
<p>newImage.copyPixels(_currentImage, _currentImage.rect, ZERO_POINT, _currentImage, ZERO_POINT, true);</p>
<p>Pre-existing pixels will overwrite new ones, limiting the growth where appropriate.</p>
<p>Mastering all those peculiar BitmapData methods is one area where we can rise above mere porting.</p>
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		<title>By: Mario Klingemann</title>
		<link>http://nodename.com/blog/2009/07/01/crystals-evil-rangers-and-voronoi-without-an-engine/comment-page-1/#comment-166463</link>
		<dc:creator>Mario Klingemann</dc:creator>
		<pubDate>Thu, 02 Jul 2009 08:05:50 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=205#comment-166463</guid>
		<description>Voronoi - who&#039;s your daddy? I&#039;m always looking forward to your new explorations. Obviously I&#039;d love to have a look at the code as well...

Keep it coming!</description>
		<content:encoded><![CDATA[<p>Voronoi &#8211; who&#8217;s your daddy? I&#8217;m always looking forward to your new explorations. Obviously I&#8217;d love to have a look at the code as well&#8230;</p>
<p>Keep it coming!</p>
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