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	<title>Comments on: Googling myself with Voronoi</title>
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	<link>http://nodename.com/blog/2009/08/22/googling-myself-with-voronoi/</link>
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		<title>By: gfxnews</title>
		<link>http://nodename.com/blog/2009/08/22/googling-myself-with-voronoi/comment-page-1/#comment-183855</link>
		<dc:creator>gfxnews</dc:creator>
		<pubDate>Thu, 14 Apr 2011 15:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=264#comment-183855</guid>
		<description>very nice &lt;a href=&quot;http://gfxne.ws/2011/03/game-studio-commericial-edition-programming-software/&quot; rel=&quot;nofollow&quot;&gt;computer game studios&lt;/a&gt; software i am useing this one thanks</description>
		<content:encoded><![CDATA[<p>very nice <a href="http://gfxne.ws/2011/03/game-studio-commericial-edition-programming-software/" rel="nofollow">computer game studios</a> software i am useing this one thanks</p>
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		<title>By: alan</title>
		<link>http://nodename.com/blog/2009/08/22/googling-myself-with-voronoi/comment-page-1/#comment-168753</link>
		<dc:creator>alan</dc:creator>
		<pubDate>Tue, 01 Sep 2009 16:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=264#comment-168753</guid>
		<description>Then I create thee Duke of Delaunay.</description>
		<content:encoded><![CDATA[<p>Then I create thee Duke of Delaunay.</p>
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		<title>By: Mario Klingemann</title>
		<link>http://nodename.com/blog/2009/08/22/googling-myself-with-voronoi/comment-page-1/#comment-168752</link>
		<dc:creator>Mario Klingemann</dc:creator>
		<pubDate>Tue, 01 Sep 2009 11:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=264#comment-168752</guid>
		<description>OMG - I didn&#039;t realize that you are that OLD! ;-) I guess I have to address you with Lord Voronoi from now on.</description>
		<content:encoded><![CDATA[<p>OMG &#8211; I didn&#8217;t realize that you are that OLD! ;-) I guess I have to address you with Lord Voronoi from now on.</p>
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		<title>By: alan</title>
		<link>http://nodename.com/blog/2009/08/22/googling-myself-with-voronoi/comment-page-1/#comment-168688</link>
		<dc:creator>alan</dc:creator>
		<pubDate>Thu, 27 Aug 2009 18:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=264#comment-168688</guid>
		<description>Hi, Jake.  Actually I&#039;m not quite ready to share my Voronoi code.  But if you take any algorithm (not necessarily Fortune&#039;s) and implement a data structure that is able to remember and traverse the vertices associated with each site, you&#039;ll get your polygons.  I will admit that the biggest nuisance is clipping the polygons at the boundaries, so it will be easier if you choose a wraparound view!</description>
		<content:encoded><![CDATA[<p>Hi, Jake.  Actually I&#8217;m not quite ready to share my Voronoi code.  But if you take any algorithm (not necessarily Fortune&#8217;s) and implement a data structure that is able to remember and traverse the vertices associated with each site, you&#8217;ll get your polygons.  I will admit that the biggest nuisance is clipping the polygons at the boundaries, so it will be easier if you choose a wraparound view!</p>
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		<title>By: Weekly Shared Items &#8211; 25. August, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</title>
		<link>http://nodename.com/blog/2009/08/22/googling-myself-with-voronoi/comment-page-1/#comment-168553</link>
		<dc:creator>Weekly Shared Items &#8211; 25. August, 2009 &#124; TOXIN LABS - weblog of a german design student from wuerzburg</dc:creator>
		<pubDate>Tue, 25 Aug 2009 04:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=264#comment-168553</guid>
		<description>[...] Googling myself with Voronoi [...]</description>
		<content:encoded><![CDATA[<p>[...] Googling myself with Voronoi [...]</p>
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		<title>By: jake</title>
		<link>http://nodename.com/blog/2009/08/22/googling-myself-with-voronoi/comment-page-1/#comment-168489</link>
		<dc:creator>jake</dc:creator>
		<pubDate>Sun, 23 Aug 2009 08:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://nodename.com/blog/?p=264#comment-168489</guid>
		<description>Holy crud!

You have been in the Voronoi diagram business forever! 

I need a fast as3 10 algorithm to return to me some point data for the convex polygons in a Voronoi. 
I&#039;ve tried the Fortune algorithm implementation at:
http://blog.controul.com/2009/05/speedy-voronoi-diagrams-in-as3flash/
,and I really like it, but I&#039;m not sure I should try to derive &#039;sets&#039; of convex polygons from the line sweep parabolas used there. I admit that I&#039;ve only been investigating the problem for a few days, but the few solutions I&#039;ve found are too slow, or do not return &#039;sets&#039; of points in the right order to fill convex polygons in a Voronoi diagram in AS3.. 
You have obviously solved this problem -see Mona Voronita-. If you feel like sharing some of your source, I would explode with glee like crowded, deformable, circular objects pressed together and then released! 

Thanks,

-Jake

P.S.
I need to make destructible obstacles for my hobby flash game at:
http://jaketastic.com/game/NewProject.swf
(click &#039;play&#039;, then click &#039;load test level&#039; then &#039;WASD&#039; = move and SPACEBAR=shoot.)
As you can see if you checked out the link: 
Horrible polygon breakage! 
So lousy! 

Any feedback is appreciated.

-Jake</description>
		<content:encoded><![CDATA[<p>Holy crud!</p>
<p>You have been in the Voronoi diagram business forever! </p>
<p>I need a fast as3 10 algorithm to return to me some point data for the convex polygons in a Voronoi.<br />
I&#8217;ve tried the Fortune algorithm implementation at:<br />
<a href="http://blog.controul.com/2009/05/speedy-voronoi-diagrams-in-as3flash/" rel="nofollow">http://blog.controul.com/2009/05/speedy-voronoi-diagrams-in-as3flash/</a><br />
,and I really like it, but I&#8217;m not sure I should try to derive &#8216;sets&#8217; of convex polygons from the line sweep parabolas used there. I admit that I&#8217;ve only been investigating the problem for a few days, but the few solutions I&#8217;ve found are too slow, or do not return &#8216;sets&#8217; of points in the right order to fill convex polygons in a Voronoi diagram in AS3..<br />
You have obviously solved this problem -see Mona Voronita-. If you feel like sharing some of your source, I would explode with glee like crowded, deformable, circular objects pressed together and then released! </p>
<p>Thanks,</p>
<p>-Jake</p>
<p>P.S.<br />
I need to make destructible obstacles for my hobby flash game at:<br />
<a href="http://jaketastic.com/game/NewProject.swf" rel="nofollow">http://jaketastic.com/game/NewProject.swf</a><br />
(click &#8216;play&#8217;, then click &#8216;load test level&#8217; then &#8216;WASD&#8217; = move and SPACEBAR=shoot.)<br />
As you can see if you checked out the link:<br />
Horrible polygon breakage!<br />
So lousy! </p>
<p>Any feedback is appreciated.</p>
<p>-Jake</p>
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