A slight amplification of Patrick Mineault’s Graph class . . . → Read More: Graphing a Parametric Function Using Quad Curves
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A slight amplification of Patrick Mineault’s Graph class . . . → Read More: Graphing a Parametric Function Using Quad Curves A Chinese reaction to the new release . . . → Read More: The ActionScript 3 Forecast: Cold Sweat followed by a Rainbow What’s up in intergalactic space today? What’s down? . . . → Read More: Flash 8 3D Particle Systems Experiment … at least on my system. This past week I decided to upgrade my flocking simulation project to use the Flash 8 Point class. I had a 2D coordinate class, as I’m sure many people do, and I expected I’d retire it. But it turned out that changing over to flash.geom.Point slowed the . . . → Read More: The flash.geom.Point Class is Slow It’s not difficult to create an abstract class in ActionScript 2.0. Here’s how. . . . → Read More: From C++ to ActionScript 2.0, 4: Abstract Classes I was glad to see the latest in Lee Brimelow’s great series of video Flash tutorials, this one on making tooltips in Flash. I’d been meaning to implement tooltips in my current project for a while, and this got me going. But you know I always prefer to do it in code that I . . . → Read More: I Gotcha ToolTip Right Heah In looking for ways to avoid Macromedia’s V2 user-interface components without writing my own, I’ve started using the FIS Components that come with the book Flash MX for Interactive Simulation by Jonathan Kaye and David Castillo. They are light-weight, good-looking, and smooth. The simple user-interface components include: FISLamp: Simple indicator lamp Don’t want to lose this link; Paul Robertson treats this topic exhaustively: Getting Type Checking with . . . → Read More: C++ to AS2, 3: Arrays with Type Checking In an earlier post I proposed a way to implement enumerated types as singleton classes in ActionScript, based on a single class written by Darron Schall, and showed a perl script to generate them. Well, I’ve realized it was unnecesarily complicated. All the values the class methods are returning are just integers, so why . . . → Read More: From C++ to ActionScript, Chapter 2: Doh! Enumerated Types Simplified Note: This post has been superseded by Doh! Enumerated Types Simplified. Perhaps I'm being foolish, but as part of a "research" project, I'm attempting to translate a class library from C++ to AS2. So I came across an enum, and I was wondering what to do with it. A bit of googling revealed that last year . . . → Read More: From C++ to ActionScript, Chapter 1: Enumerated Types, Generated |
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