Ultra Ultra Geek!

This just in, from Warp9 Community:

altro link ultra-ultra-geek (solo testo e codice):

http://nodename.com/blog/category/actionscript/

che tratta di alcune questioni estremamente specifiche come il surface mapping . . . → Read More: Ultra Ultra Geek!

Psyark’s DisplacementMapFilter Tutorial

A couple of people requested the translation of the Japanese DMF Tutorial I referred to in my post Prospects for Immersive Panoramas in Flash. Here it is.

author: psyark
translation: Alan Shaw [all errors are mine]

Part 1
(Original text)

The DisplacementMapFilter is a filter that uses one bitmap to operate on another. The former bitmap is commonly called the . . . → Read More: Psyark’s DisplacementMapFilter Tutorial

Prospects for Immersive Panoramas in Flash

There’s a thriving community of photographers producing interactive 360° panoramas. Some cool immersive galleries are at panoviews.com and panoramas.dk.

Panographers are always interested in new ways to present the experience over the web. Currently the main vehicles are implemented in Java (e.g. PTViewer) or QuickTime (QTVR). There is also some use of Shockwave . . . → Read More: Prospects for Immersive Panoramas in Flash

Graphing a Parametric Function Using Quad Curves

A slight amplification of Patrick Mineault’s Graph class . . . → Read More: Graphing a Parametric Function Using Quad Curves

The ActionScript 3 Forecast: Cold Sweat followed by a Rainbow

A Chinese reaction to the new release . . . → Read More: The ActionScript 3 Forecast: Cold Sweat followed by a Rainbow

Flash 8 3D Particle Systems Experiment

What’s up in intergalactic space today? What’s down? . . . → Read More: Flash 8 3D Particle Systems Experiment

The flash.geom.Point Class is Slow

… at least on my system. This past week I decided to upgrade my flocking simulation project to use the Flash 8 Point class. I had a 2D coordinate class, as I’m sure many people do, and I expected I’d retire it. But it turned out that changing over to flash.geom.Point slowed the . . . → Read More: The flash.geom.Point Class is Slow

From C++ to ActionScript 2.0, 4: Abstract Classes

It’s not difficult to create an abstract class in ActionScript 2.0. Here’s how. . . . → Read More: From C++ to ActionScript 2.0, 4: Abstract Classes

I Gotcha ToolTip Right Heah

I was glad to see the latest in Lee Brimelow’s great series of video Flash tutorials, this one on making tooltips in Flash. I’d been meaning to implement tooltips in my current project for a while, and this got me going. But you know I always prefer to do it in code that I . . . → Read More: I Gotcha ToolTip Right Heah

Using the FIS Components

In looking for ways to avoid Macromedia’s V2 user-interface components without writing my own, I’ve started using the FIS Components that come with the book Flash MX for Interactive Simulation by Jonathan Kaye and David Castillo. They are light-weight, good-looking, and smooth. The simple user-interface components include:

FISLamp: Simple indicator lamp
FISButton: Simple button
FISButtonToggle: Simple toggle . . . → Read More: Using the FIS Components